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API > API/Plugins > API/Plugins/InterchangeImport
| Name | FNaniteAssemblyDescription |
| Type | struct |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeMeshPayload.h |
| Include Path | #include "Mesh/InterchangeMeshPayload.h" |
Syntax
struct FNaniteAssemblyDescription
Structs
| Name | Remarks |
|---|---|
| FBoneInfluence |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneInfluences | TArray< FBoneInfluence > | List of bone influences. | Mesh/InterchangeMeshPayload.h | |
| NumInfluencesPerInstance | TArray< int32 > | Number of bone influences per instance | Mesh/InterchangeMeshPayload.h | |
| PartIndices | TArray< int32 > | Assembly Part Indices, must be the same length as Transforms | Mesh/InterchangeMeshPayload.h | |
| PartUids | TArray< TArray< FString > > | List of interchange mesh uids, or, UE asset paths per index | Mesh/InterchangeMeshPayload.h | |
| Transforms | TArray< FTransform > | Assembly Transforms | Mesh/InterchangeMeshPayload.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid
(
FString* OutReason |
Check that the above arrays have been authored correctly | Mesh/InterchangeMeshPayload.h |