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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/FMaterialXSurfaceShaderAbstract
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConnectNoise2DInputToOutput
(
const FConnectNode& Connect |
MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h | ||
UInterchangeShaderNode * ConnectNoise2DInputToOutput
(
const FConnectNode& Connect, |
MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h |
ConnectNoise2DInputToOutput(const FConnectNode &)
Description
| Name | ConnectNoise2DInputToOutput |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h |
| Include Path | #include "MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.cpp |
void ConnectNoise2DInputToOutput
(
const FConnectNode & Connect
)
ConnectNoise2DInputToOutput(const FConnectNode &, const FString &, EVectorNoiseFunction, uint8)
| Name | ConnectNoise2DInputToOutput |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h |
| Include Path | #include "MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.cpp |
UInterchangeShaderNode * ConnectNoise2DInputToOutput
(
const FConnectNode & Connect,
const FString & ShaderType,
EVectorNoiseFunction NoiseFunction,
uint8 Mask
)