| InputChannelName |
FString |
The input of the ParentShaderNode to connect to. |
MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h |
|
| OutputName |
FString |
The output name of the MaterialX node that we need to connect to. |
MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h |
|
| ParentShaderNode |
UInterchangeShaderNode * |
The shader node to connect to. |
MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h |
|
| UpstreamNode |
MaterialX::NodePtr |
The MaterialX node of a given type used to create the appropriate shader node. |
MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h |
|