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API > API/Runtime > API/Runtime/Engine
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| Name |
EVectorNoiseFunction |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionVectorNoise.h |
| Include Path |
#include "Materials/MaterialExpressionVectorNoise.h" |
Syntax
enum EVectorNoiseFunction
{
VNF_CellnoiseALU,
VNF_VectorALU,
VNF_GradientALU,
VNF_CurlALU,
VNF_VoronoiALU,
VNF_MAX,
}
Values
| Name |
Remarks |
| VNF_CellnoiseALU |
Random color for each unit cell in 3D space. |
| VNF_VectorALU |
Perlin-style noise with 3D vector/color output. |
| VNF_GradientALU |
Gradient of Perlin noise, useful for bumps. |
| VNF_CurlALU |
Curl of Perlin noise, useful for 3D flow directions. RGB = signed curl vector ~162 instructions |
| VNF_VoronoiALU |
Also known as Worley or Cellular noise. |
| VNF_MAX |
|