Navigation
API > API/Plugins > API/Plugins/InterchangeFactoryNodes
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeBaseNode
- UInterchangeFactoryBaseNode
- UInterchangeSkeletalMeshLodDataNode
References
| Module | InterchangeFactoryNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletalMeshLodDataNode.h |
| Include | #include "InterchangeSkeletalMeshLodDataNode.h" |
Syntax
UCLASS (BlueprintType)
class UInterchangeSkeletalMeshLodDataNode : public UInterchangeFactoryBaseNode
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | AddMeshUid
(
const FString& MeshName |
Add a mesh geometry used to create this LOD geometry. | |
| bool | GetCustomSkeletonUid
(
FString& AttributeValue |
Query the LOD skeletal mesh factory skeleton reference. Return false if the attribute was not set. | |
| void | GetMeshUids
(
TArray< FString >& OutMeshNames |
Query all mesh geometry this LOD will be made from. | |
| int32 | Return the number of mesh geometries this LOD will be made from. | ||
| bool | Remove all mesh geometry used to create this LOD geometry. | ||
| bool | RemoveMeshUid
(
const FString& MeshName |
Remove a mesh geometry used to create this LOD geometry. | |
| bool | SetCustomSkeletonUid
(
const FString& AttributeValue |
Set the LOD skeletal mesh factory skeleton reference. |
Overridden from UInterchangeBaseNode
| Type | Name | Description | |
|---|---|---|---|
| FString | GetAttributeCategory
(
const UE::Interchange::FAttributeKey& NodeAttributeKey |
UI that inspects node attributes calls this to display the attribute under the returned category. | |
| FString | GetKeyDisplayName
(
const UE::Interchange::FAttributeKey& NodeAttributeKey |
UI that inspects node attributes calls this to give a readable name to an attribute key. | |
| FString | GetTypeName () |
Return the node type name of the class. This is used when reporting errors. |