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API > API/Plugins > API/Plugins/InterchangeFactoryNodes > API/Plugins/InterchangeFactoryNodes/UInterchangeSkeletalMeshLodDataN-
References
| Module | InterchangeFactoryNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletalMeshLodDataNode.h |
| Include | #include "InterchangeSkeletalMeshLodDataNode.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Private/InterchangeSkeletalMeshLodDataNode.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node | SkeletalMeshLodData")
int32 GetMeshUidsCount() const
Remarks
Return the number of mesh geometries this LOD will be made from. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node.