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Configurable project settings for the Instanced Actors system.
| Name | UInstancedActorsProjectSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsSettings.h |
| Include Path | #include "InstancedActorsSettings.h" |
Syntax
UCLASS (Config=InstancedActors, defaultconfig, DisplayName="Instanced Actors", MinimalAPI)
class UInstancedActorsProjectSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UInstancedActorsProjectSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInstancedActorsProjectSettings() |
InstancedActorsSettings.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnSettingsChanged | TMulticastDelegate_NoParams< void > | InstancedActorsSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorClassSettingsRegistryType | FDataRegistryType | Data Registry to gather per-class FInstancedActorsClassSettingsBase-based settings from during UInstancedActorsSubsystem init | InstancedActorsSettings.h |
|
| DefaultBaseSettingsName | FName | If specified, these named settings will be applied to the default settings used as the base settings set for all others, with a lower precedence than any per-class overrides | InstancedActorsSettings.h |
|
| DefaultConfig | FInstancedActorsConfig | InstancedActorsSettings.h |
|
|
| EnforcedSettingsName | FName | If specified, these named settings will be applied as a final set of overrides to all settings, overriding / taking precedence over all previous values | InstancedActorsSettings.h |
|
| GridSize | int32 | 3D grid size (distance along side) for partitioned instanced actor managers | InstancedActorsSettings.h |
|
| NamedSettingsRegistryType | FDataRegistryType | Data Registry to gather 'named' FInstancedActorsSettings from during UInstancedActorsSubsystem init | InstancedActorsSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSubclassOf< UMassActorSpawnerSubsystem > GetClientActorSpawnerSubsystemClass() |
InstancedActorsSettings.h | ||
TSubclassOf< UInstancedActorsSubsystem > GetInstancedActorsSubsystemClass() |
InstancedActorsSettings.h | ||
FOnSettingsChanged & GetOnSettingsUpdated() |
InstancedActorsSettings.h | ||
TSubclassOf< UMassActorSpawnerSubsystem > GetServerActorSpawnerSubsystemClass() |
InstancedActorsSettings.h | ||
TSubclassOf< UMassStationaryDistanceVisualizationTrait > GetStationaryVisualizationTraitClass() |
InstancedActorsSettings.h | ||
void RegisterConfigOverride
(
UObject& Owner, |
InstancedActorsSettings.h | ||
void UnregisterConfigOverride
(
UObject& Owner |
InstancedActorsSettings.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CompileSettings() |
InstancedActorsSettings.h | ||
virtual void PostInitProperties() |
InstancedActorsSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
InstancedActorsSettings.h |
See Also
-
FInstancedActorsClassSettingsBase and FInstancedActorsClassSettings for per-class specific runtime settings.