Navigation
API > API/Plugins > API/Plugins/InstancedActors
Generic implementation of FInstancedActorsClassSettingsBase that's using the generic FInstancedActorsSettings to override existing settings. If you want to extend the per-actor-class settings for your project then inhering either from FInstancedActorsClassSettings and add extra logic and properties to the child type, or inherit from FInstancedActorsClassSettingsBase to provide a project-specific settings struct that inherits FInstancedActorsSettings.
| Name | FInstancedActorsClassSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsSettingsTypes.h |
| Include Path | #include "InstancedActorsSettingsTypes.h" |
Syntax
USTRUCT ()
struct FInstancedActorsClassSettings : public FInstancedActorsClassSettingsBase
Inheritance Hierarchy
- FTableRowBase → FInstancedActorsClassSettingsBase → FInstancedActorsClassSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OverrideSettings | FInstancedActorsSettings | Settings specific to ActorClass instances, applied after / overriding BaseSettings. | InstancedActorsSettingsTypes.h |
|
Functions
Public
Overridden from FInstancedActorsClassSettingsBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInstancedStruct MakeOverrideSettings() |
A virtual function to be overridden by child-types that provide an instance of their specific FInstancedActorsSettings flavor | InstancedActorsSettingsTypes.h |