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API > API/Plugins > API/Plugins/IKRigEditor
Contains all the known hierarchies in popular usage, and provides a function to compare any given Skeletal Mesh against them if a template is matched to the input skeleton, then the retarget definition is adapted to the given skeleton
| Name | FAutoCharacterizer |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigAutoCharacterizer.h |
| Include Path | #include "RigEditor/IKRigAutoCharacterizer.h" |
Syntax
struct FAutoCharacterizer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAutoCharacterizer() |
RigEditor/IKRigAutoCharacterizer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| KnownHierarchies | FKnownTemplateHierarchies | All the known templates to compare against | RigEditor/IKRigAutoCharacterizer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateRetargetDefinitionFromMesh
(
USkeletalMesh* Mesh, |
Call this function with any skeletal mesh to auto-generate a retarget definition for it. | RigEditor/IKRigAutoCharacterizer.h | |
const FTemplateHierarchy * GetKnownTemplateHierarchy
(
const FName& TemplateName |
Get read-only access to a template by name | RigEditor/IKRigAutoCharacterizer.h |