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A hard coded template representing a "known" hierarchy that is used in the world (ie UE5 Mannequin, Fortnite skeleton etc..) contains the recommended retarget definition to use for this template, including the pelvis, retarget chains and bone settings
| Name | FTemplateHierarchy |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigAutoCharacterizer.h |
| Include Path | #include "RigEditor/IKRigAutoCharacterizer.h" |
Syntax
struct FTemplateHierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTemplateHierarchy
(
const FName& InName, |
RigEditor/IKRigAutoCharacterizer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AutoRetargetDefinition | FAutoRetargetDefinition | RigEditor/IKRigAutoCharacterizer.h | ||
| Hierarchy | FAbstractHierarchy | RigEditor/IKRigAutoCharacterizer.h | ||
| Name | FName | RigEditor/IKRigAutoCharacterizer.h |