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A collection of FTemplateHierarchy to compare against
| Name | FKnownTemplateHierarchies |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigAutoCharacterizer.h |
| Include Path | #include "RigEditor/IKRigAutoCharacterizer.h" |
Syntax
struct FKnownTemplateHierarchies
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKnownTemplateHierarchies() |
RigEditor/IKRigAutoCharacterizer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| KnownHierarchies | TArray< FTemplateHierarchy > | RigEditor/IKRigAutoCharacterizer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetClosestMatchingKnownHierarchy
(
const FAbstractHierarchy& InHierarchy, |
Iterate over all the known hierarchies, find the one that is closest to the given hierarchy outputs the FAutoCharacterizeResults which includes a retarget definition to use | RigEditor/IKRigAutoCharacterizer.h | |
const FTemplateHierarchy * GetKnownHierarchyByName
(
const FName Name |
Get a pointer to a template hierarchy by name | RigEditor/IKRigAutoCharacterizer.h |