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API > API/Plugins > API/Plugins/IKRig
The blueprint/python API for modifying an Full-Body IK solver's settings in an IK Rig. Can adjust Solver, Goal and Bone settings.
| Name | UIKRigFBIKController |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigFullBodyIK.h |
| Include Path | #include "Rig/Solvers/IKRigFullBodyIK.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UIKRigFBIKController : public UIKRigSolverControllerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UIKRigSolverControllerBase → UIKRigFBIKController
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIKRigFBIKBoneSettings GetBoneSettings
(
const FName InBoneName |
Get the settings associated with a particular bone. | Rig/Solvers/IKRigFullBodyIK.h |
|
FIKRigFBIKGoalSettings GetGoalSettings
(
const FName InGoalName |
Get the settings for the specified goal. | Rig/Solvers/IKRigFullBodyIK.h |
|
FIKRigFBIKSettings GetSolverSettings() |
Get the current solver settings as a struct. | Rig/Solvers/IKRigFullBodyIK.h |
|
void SetBoneSettings
(
const FName InBoneName, |
Apply settings to a given bone | Rig/Solvers/IKRigFullBodyIK.h |
|
void SetGoalSettings
(
const FName InGoalName, |
Set the settings for the specified goal. | Rig/Solvers/IKRigFullBodyIK.h |
|
void SetSolverSettings
(
FIKRigFBIKSettings InSettings |
Set the solver settings. Input is a custom struct type for this solver. | Rig/Solvers/IKRigFullBodyIK.h |
|