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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/UIKRigFBIKController
Description
Get the settings associated with a particular bone. Note that you must AddBoneSettings() using the IK Rig controller before a bone will have settings on it.
| Name | GetBoneSettings |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigFullBodyIK.h |
| Include Path | #include "Rig/Solvers/IKRigFullBodyIK.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Rig/Solvers/IKRigFullBodyIK.cpp |
UFUNCTION (BlueprintCallable, Category=IKRig)
FIKRigFBIKBoneSettings GetBoneSettings
(
const FName InBoneName
)
FIKRigFBIKBoneSettings struct holding all the settings for the specified bone (or empty if the bone did not have settings)
Parameters
| Name | Remarks |
|---|---|
| InBoneName | the name of the bone to get settings for |