| BoneName |
FName |
The bone that this effector will pull on. |
Rig/Solvers/IKRigFullBodyIK.h |
- BlueprintReadOnly
- VisibleAnywhere
- Category="Full Body IK Effector"
|
| ChainDepth |
int32 |
Range 0-inf (default is 0). |
Rig/Solvers/IKRigFullBodyIK.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Full Body IK Effector"
- Meta=(ClampMin="0", UIMin="0")
|
| IndexInSolver |
int32 |
|
Rig/Solvers/IKRigFullBodyIK.h |
|
| PinRotation |
float |
Range 0-1 (default is 1.0). |
Rig/Solvers/IKRigFullBodyIK.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Full Body IK Effector"
- Meta=(ClampMin="0", ClampMax="1", UIMin="0.0", UIMax="1.0")
|
| PullChainAlpha |
float |
Range 0-1 (default is 1.0). |
Rig/Solvers/IKRigFullBodyIK.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Full Body IK Effector"
- Meta=(ClampMin="0", ClampMax="1", UIMin="0.0", UIMax="1.0")
|
| StrengthAlpha |
float |
Range 0-1 (default is 1.0). |
Rig/Solvers/IKRigFullBodyIK.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Full Body IK Effector"
- Meta=(ClampMin="0", ClampMax="1", UIMin="0.0", UIMax="1.0")
|