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The set of all resolved/cached retarget poses in use for a source or target skeleton
| Name | FResolvedRetargetPoseSet |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetProcessor.h |
| Include Path | #include "Retargeter/IKRetargetProcessor.h" |
Syntax
struct FResolvedRetargetPoseSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentRetargetPoseName | FName | Retargeter/IKRetargetProcessor.h | ||
| RetargetPoses | TArray< FResolvedRetargetPose > | Retargeter/IKRetargetProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FResolvedRetargetPose & AddOrUpdateRetargetPose
(
const FRetargetSkeleton& InSkeleton, |
Retargeter/IKRetargetProcessor.h | ||
FResolvedRetargetPose & FindOrAddRetargetPose
(
const FName InRetargetPoseName |
Retargeter/IKRetargetProcessor.h | ||
const FResolvedRetargetPose * FindRetargetPoseByName
(
const FName InRetargetPoseName |
Retargeter/IKRetargetProcessor.h | ||
const TArray< FTransform > & GetGlobalRetargetPose() |
Retargeter/IKRetargetProcessor.h | ||
FTransform GetGlobalRetargetPoseOfSingleBone
(
const FRetargetSkeleton& InSkeleton, |
Retargeter/IKRetargetProcessor.h | ||
const TArray< FTransform > & GetLocalRetargetPose() |
Retargeter/IKRetargetProcessor.h | ||
void Reset() |
Retargeter/IKRetargetProcessor.h |