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API > API/Plugins > API/Plugins/IKRig
Cached retarget pose transforms (both local and global) after it has been applied/resolved on a specific skeletal mesh
| Name | FResolvedRetargetPose |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetProcessor.h |
| Include Path | #include "Retargeter/IKRetargetProcessor.h" |
Syntax
struct FResolvedRetargetPose
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FResolvedRetargetPose
(
const FName InName |
Retargeter/IKRetargetProcessor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GlobalPose | TArray< FTransform > | Retargeter/IKRetargetProcessor.h | ||
| LocalPose | TArray< FTransform > | Retargeter/IKRetargetProcessor.h | ||
| Name | FName | Retargeter/IKRetargetProcessor.h | ||
| PoseScale | FRetargetPoseScaleWithPivot | Retargeter/IKRetargetProcessor.h | ||
| Version | int32 | Retargeter/IKRetargetProcessor.h |