Navigation
API > API/Plugins > API/Plugins/IKRig
| Name | FLimbSolver |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/LimbSolver.h |
| Include Path | #include "Rig/Solvers/LimbSolver.h" |
Syntax
USTRUCT ()
struct FLimbSolver
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Length | float | Rig/Solvers/LimbSolver.h | ||
| Links | TArray< FLimbLink > | Rig/Solvers/LimbSolver.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddLink
(
const FVector& InLocation, |
Rig/Solvers/LimbSolver.h | ||
int32 GetBoneIndex
(
const int32 Index |
Rig/Solvers/LimbSolver.h | ||
bool Initialize() |
Rig/Solvers/LimbSolver.h | ||
int32 NumLinks() |
Rig/Solvers/LimbSolver.h | ||
void Reset() |
Rig/Solvers/LimbSolver.h | ||
bool Solve
(
TArray< FTransform >& InOutTransforms, |
Rig/Solvers/LimbSolver.h |