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API > API/Plugins > API/Plugins/IKRig
| Name | FLimbLink |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/LimbSolver.h |
| Include Path | #include "Rig/Solvers/LimbSolver.h" |
Syntax
USTRUCT ()
struct FLimbLink
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLimbLink () |
Rig/Solvers/LimbSolver.h | ||
FLimbLink
(
const FVector& InLocation, |
Rig/Solvers/LimbSolver.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseBendDir | FVector | Rig/Solvers/LimbSolver.h | ||
| BoneIndex | int32 | Bone Index in SkeletalMesh. | Rig/Solvers/LimbSolver.h | |
| Length | float | Distance to its parent. | Rig/Solvers/LimbSolver.h | |
| LinkAxisZ | FVector | Axis utilites. | Rig/Solvers/LimbSolver.h | |
| Location | FVector | Location of bone in component space. | Rig/Solvers/LimbSolver.h | |
| RealBendDir | FVector | Rig/Solvers/LimbSolver.h |