| bAveragePull |
bool |
Pull averaging only has a visual impact when we have more than 2 bones (3 links). |
Rig/Solvers/LimbSolver.h |
- EditAnywhere
- Category="Limb Solver Settings|FABRIK|Pull Averaging"
|
| bEnableLimit |
bool |
Enable/Disable rotational limits |
Rig/Solvers/LimbSolver.h |
- EditAnywhere
- Category="Limb Solver Settings|FABRIK|Limits"
|
| bEnableTwistCorrection |
bool |
Enable Knee Twist correction, by comparing Foot FK with Foot IK orientation. |
Rig/Solvers/LimbSolver.h |
- EditAnywhere
- Category="Limb Solver Settings|Twist"
|
| EndBoneForwardAxis |
TEnumAsByte< EAxis::Type > |
Forward Axis for Foot bone. |
Rig/Solvers/LimbSolver.h |
- EditAnywhere
- Category="Limb Solver Settings|Twist"
- Meta=(EditCondition="bEnableTwistCorrection")
|
| HingeRotationAxis |
TEnumAsByte< EAxis::Type > |
Hinge Bones Rotation Axis. This is essentially the plane normal for (hip - knee - foot). |
Rig/Solvers/LimbSolver.h |
- EditAnywhere
- Category="Limb Solver Settings|Two Bones"
|
| MaxIterations |
int32 |
Number of Max Iterations to reach the target |
Rig/Solvers/LimbSolver.h |
- EditAnywhere
- Category="Limb Solver Settings|FABRIK"
- Meta=(ClampMin="0", UIMin="0", UIMax="100")
|
| MinRotationAngle |
float |
Only used if bEnableRotationLimit is enabled. |
Rig/Solvers/LimbSolver.h |
- EditAnywhere
- Category="Limb Solver Settings|FABRIK|Limits"
- Meta=(EditCondition="bEnableLimit", ClampMin="0.0", ClampMax="90.0", UIMin="0.0", UIMax="90.0")
|
| PullDistribution |
float |
Re-position limb to distribute pull: 0 = foot, 0.5 = balanced, 1.f = hip |
Rig/Solvers/LimbSolver.h |
- EditAnywhere
- Category="Limb Solver Settings|FABRIK|Pull Averaging"
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| ReachPrecision |
float |
Precision (distance to the target) |
Rig/Solvers/LimbSolver.h |
- EditAnywhere
- Category="Limb Solver Settings"
- Meta=(ClampMin="0.0")
|
| ReachStepAlpha |
float |
Move end effector towards target. If we are compressing the chain, limit displacement. |
Rig/Solvers/LimbSolver.h |
- EditAnywhere
- Category="Limb Solver Settings|FABRIK|Pull Averaging"
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|