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API > API/Plugins > API/Plugins/HairStrandsEditor > API/Plugins/HairStrandsEditor/UGroomActorFactory
- UActorFactory::PostSpawnActor()
- UGroomActorFactory::PostSpawnActor()
References
Module | HairStrandsEditor |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Public/GroomActorFactory.h |
Include | #include "GroomActorFactory.h" |
Source | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Private/GroomActorFactory.cpp |
virtual void PostSpawnActor
&40;
UObject &42; Asset,
AActor &42; NewActor
&41;
Remarks
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!