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Unreal Engine C++ API Reference > Plugins > HairStrandsEditor > UGroomActorFactory
- UActorFactory::PostCreateBlueprint()
- UGroomActorFactory::PostCreateBlueprint()
References
Module | HairStrandsEditor |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Public/GroomActorFactory.h |
Include | #include "GroomActorFactory.h" |
Source | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Private/GroomActorFactory.cpp |
virtual void PostCreateBlueprint
&40;
UObject &42; Asset,
AActor &42; CDO
&41;
Remarks
Override this in derived factory classes if needed. This is called after a blueprint is created by this factory to update the blueprint's CDO properties with state from the asset for this factory. IMPORTANT: If you override this, you should usually also override PostSpawnActor()!