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Unreal Engine C++ API Reference > Editor > UnrealEd > ActorFactories > UActorFactory
- UActorFactory::PostSpawnActor()
- UActorFactoryRuntimeVirtualTextureVolume::PostSpawnActor()
- UTileMapActorFactory::PostSpawnActor()
- UTerrainSplineActorFactory::PostSpawnActor()
- UPaperSpriteActorFactory::PostSpawnActor()
- UPaperFlipbookActorFactory::PostSpawnActor()
- UActorFactorySpotLight::PostSpawnActor()
- UActorFactoryRectLight::PostSpawnActor()
- UActorFactoryPointLight::PostSpawnActor()
- UActorFactoryGeometryCache::PostSpawnActor()
- UActorFactoryEnvironmentQuery::PostSpawnActor()
- UActorFactoryNiagara::PostSpawnActor()
- UActorFactoryVectorFieldVolume::PostSpawnActor()
- UActorFactoryEmitter::PostSpawnActor()
- UActorFactoryCylinderVolume::PostSpawnActor()
- UActorFactoryBasicShape::PostSpawnActor()
- UActorFactoryCacheManager::PostSpawnActor()
- UCustomizableObjectInstanceFactory::PostSpawnActor()
- UGroomActorFactory::PostSpawnActor()
- UActorFactoryStaticMesh::PostSpawnActor()
- UActorFactoryBasicShape::PostSpawnActor()
- UActorFactorySphereVolume::PostSpawnActor()
- UActorFactoryPhysicsAsset::PostSpawnActor()
- UActorFactoryBoxVolume::PostSpawnActor()
- UActorFactoryAnimationAsset::PostSpawnActor()
- UActorFactoryDeferredDecal::PostSpawnActor()
- UActorFactoryAmbientSound::PostSpawnActor()
- UActorFactorySkeletalMesh::PostSpawnActor()
- UActorFactoryAnimationAsset::PostSpawnActor()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactory.h |
Include | #include "ActorFactories/ActorFactory.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp |
virtual void PostSpawnActor
&40;
UObject &42; Asset,
AActor &42; NewActor
&41;
Remarks
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!