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Unreal Engine C++ API Reference > Plugins > HairStrandsCore
References
Module | HairStrandsCore |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetCards.h |
Include | #include "GroomAssetCards.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FHairGroupsCardsSourceDescription
Variables
Type | Name | Description | |
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FHairGroupCardsInfo | CardsInfo | |
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TObjectPtr< UHairCardGenerationSettings > | GenerationSettings | Card generation data saved from the last procedural run. |
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int32 | GroupIndex | Group index on which this cards geometry will be used (#hair_todo: change this to be a dropdown selection menu in FHairLODSettings instead) |
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TObjectPtr< UStaticMesh > | ImportedMesh | |
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FString | ImportedMeshKey | |
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int32 | LODIndex | LOD on which this cards geometry will be used. |
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TObjectPtr< UMaterialInterface > | Material | Deprecated |
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FName | MaterialSlotName | |
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TObjectPtr< UStaticMesh > | ProceduralMesh | |
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FString | ProceduralMeshKey | |
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FHairGroupsProceduralCards | ProceduralSettings | |
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EHairCardsSourceType | SourceType | |
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FHairGroupCardsTextures | Textures |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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UStaticMesh * | GetMesh () |
|
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FString | GetMeshKey () |
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bool | ||
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void |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FHairGroupsCardsSourceDescription& A |