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Unreal Engine C++ API Reference > Plugins > HairStrandsCore
References
Module | HairStrandsCore |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetCards.h |
Include | #include "GroomAssetCards.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FHairGroupCardsTextures
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UTexture2D > | AttributeTexture | |
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TObjectPtr< UTexture2D > | AuxilaryDataTexture | |
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bool | bNeedToBeSaved | |
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TObjectPtr< UTexture2D > | CoverageTexture | |
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TObjectPtr< UTexture2D > | DepthTexture | |
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TObjectPtr< UTexture2D > | MaterialTexture | This texture is only used by hair meshes and can be generated through the hair-textures option on Groom Asset. |
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TObjectPtr< UTexture2D > | TangentTexture |
Functions
Type | Name | Description | |
---|---|---|---|
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void | SetTexture
(
EHairAtlasTextureType SlotID, |