Navigation
API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryScript
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UGeometryScriptLibrary_CreateNewAssetFunctions
References
| Module | GeometryScriptingEditor |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/CreateNewAssetUtilityFunctions.h |
| Include | #include "GeometryScript/CreateNewAssetUtilityFunctions.h" |
Syntax
UCLASS (Meta=(ScriptName="GeometryScript_NewAssetUtils"))
class UGeometryScriptLibrary_CreateNewAssetFunctions : public UBlueprintFunctionLibrary
Variables
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CreateUniqueNewAssetPathName
(
FString AssetFolderPath, |
||
| static | UPARAM
(
DisplayName |
||
| static | UPARAM
(
DisplayName |
Create a new StaticMesh asset from a DynamicMesh. Save the asset at the AssetPathAndName location. | |
| static | UPARAM
(
DisplayName |
Create a new StaticMesh asset from a collection of LODs represented by an array of DynamicMeshes. | |
| static | UPARAM
(
DisplayName |
Create a new SkeletalMesh asset from a DynamicMesh and a Skeleton. | |
| static | UPARAM
(
DisplayName |
Create a new SkeletalMesh asset from a collection of LODs represented by an array of DynamicMeshes and a Skeleton. | |
| static | UPARAM
(
DisplayName |
||
| static | UPARAM
(
ref |