Navigation
API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryScript > API/Plugins/GeometryScriptingEditor/GeometryScript/UGeometryScriptL-
References
| Module | GeometryScriptingEditor |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/CreateNewAssetUtilityFunctions.h |
| Include | #include "GeometryScript/CreateNewAssetUtilityFunctions.h" |
| Source | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Private/CreateNewAssetUtilityFunctions.cpp |
UFUNCTION (BlueprintCallable, Category="GeometryScript|AssetManagement",
Meta=(ExpandEnumAsExecs="Outcome"))
static void CreateUniqueNewAssetPathName
(
FString AssetFolderPath,
FString BaseAssetName,
FString & UniqueAssetPathAndName,
FString & UniqueAssetName,
FGeometryScriptUniqueAssetNameOptions Options,
EGeometryScriptOutcomePins & Outcome,
UGeometryScriptDebug * Debug
)