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API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryScript > API/Plugins/GeometryScriptingEditor/GeometryScript/UGeometryScriptL- > API/Plugins/GeometryScriptingEditor/GeometryScript/UGeometryScriptL-/UPARAM
References
| Module | GeometryScriptingEditor |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/CreateNewAssetUtilityFunctions.h |
| Include | #include "GeometryScript/CreateNewAssetUtilityFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|AssetManagement",
Meta=(ExpandEnumAsExecs="Outcome"))
static static UPARAM
(
DisplayName
)
Remarks
Create a new StaticMesh asset from a collection of LODs represented by an array of DynamicMeshes. Save the asset at the AssetPathAndName location.