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API > API/Plugins > API/Plugins/GameplayStateTreeModule
RunStateTree task allows the execution of state tree with the StateTreeAIComponentSchema inside a behavior tree.
| Name | UBTTask_RunStateTree |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/BehaviorTree/Tasks/BTTask_RunStateTree.h |
| Include Path | #include "BehaviorTree/Tasks/BTTask_RunStateTree.h" |
Syntax
UCLASS (MinimalAPI)
class UBTTask_RunStateTree :
public UBTTaskNode ,
public IStateTreeSchemaProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBTNode → UBTTaskNode → UBTTask_RunStateTree
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBTTask_RunStateTree
(
const FObjectInitializer& ObjectInitializer |
BehaviorTree/Tasks/BTTask_RunStateTree.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CollectExternalData
(
const FStateTreeExecutionContext& Context, |
BehaviorTree/Tasks/BTTask_RunStateTree.h | ||
virtual bool SetContextRequirements
(
UBehaviorTreeComponent& OwnerComp, |
BehaviorTree/Tasks/BTTask_RunStateTree.h |
Overridden from UBTTaskNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EBTNodeResult::Type ExecuteTask
(
UBehaviorTreeComponent& OwnerComp, |
BehaviorTree/Tasks/BTTask_RunStateTree.h | ||
virtual void OnTaskFinished
(
UBehaviorTreeComponent& OwnerComp, |
BehaviorTree/Tasks/BTTask_RunStateTree.h | ||
virtual void TickTask
(
UBehaviorTreeComponent& OwnerComp, |
BehaviorTree/Tasks/BTTask_RunStateTree.h |
Overridden from UBTNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UObject * GetAssociatedAsset
(
TOptional< FBehaviorTreeNodeDebugContext > DebugContext |
BehaviorTree/Tasks/BTTask_RunStateTree.h |
Overridden from IStateTreeSchemaProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSubclassOf< UStateTreeSchema > GetSchema() |
BehaviorTree/Tasks/BTTask_RunStateTree.h |