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API > API/Runtime > API/Runtime/AIModule
| |
|
| Name |
FBehaviorTreeNodeDebugContext |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
| Include Path |
#include "BehaviorTree/BTNode.h" |
Syntax
struct FBehaviorTreeNodeDebugContext
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| OwnerComponent |
UBehaviorTreeComponent & |
Behavior Tree component of the behavior tree being debugged. |
BehaviorTree/BTNode.h |
|
| RuntimeDescription |
FString |
Combined string of the values returned by DescribeRuntimeValues of the node at the current debug execution step. |
BehaviorTree/BTNode.h |
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