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Task that runs an async environment query and outputs the result to an outside parameter. Supports Actor and vector types EQS. The task is usually run in a sibling state to the result user will be with the data being stored in the parent state's parameters.
- Parent (Has an EQS result parameter)
- Run Env Query (If success go to Use Query Result)
- Use Query Result
| Name | FStateTreeRunEnvQueryTask |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Tasks/StateTreeRunEnvQueryTask.h |
| Include Path | #include "Tasks/StateTreeRunEnvQueryTask.h" |
Syntax
USTRUCT (Meta=(DisplayName="Run Env Query", Category="Common"))
struct FStateTreeRunEnvQueryTask : public FStateTreeTaskCommonBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeTaskBase → FStateTreeTaskCommonBase → FStateTreeRunEnvQueryTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeRunEnvQueryTask() |
Tasks/StateTreeRunEnvQueryTask.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FStateTreeRunEnvQueryInstanceData | Tasks/StateTreeRunEnvQueryTask.h |
Functions
Public
Overridden from FStateTreeTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EStateTreeRunStatus EnterState
(
FStateTreeExecutionContext& Context, |
Tasks/StateTreeRunEnvQueryTask.h | ||
virtual void ExitState
(
FStateTreeExecutionContext& Context, |
Tasks/StateTreeRunEnvQueryTask.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDescription
(
const FGuid& ID, |
Tasks/StateTreeRunEnvQueryTask.h | ||
virtual FColor GetIconColor() |
Tasks/StateTreeRunEnvQueryTask.h | ||
virtual FName GetIconName() |
Tasks/StateTreeRunEnvQueryTask.h | ||
virtual const UStruct * GetInstanceDataType() |
Tasks/StateTreeRunEnvQueryTask.h | ||
virtual void PostEditInstanceDataChangeChainProperty
(
const FPropertyChangedChainEvent& PropertyChangedEvent, |
Tasks/StateTreeRunEnvQueryTask.h |