| QueryConfig |
TArray< FAIDynamicParam > |
Query config associated with the query template. |
Tasks/StateTreeRunEnvQueryTask.h |
- EditAnywhere
- EditFixedSize
- Category=Parameter
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| QueryOwner |
TObjectPtr< AActor > |
The query will be run with this actor has the owner object. |
Tasks/StateTreeRunEnvQueryTask.h |
- EditAnywhere
- Category=Context
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| QueryTemplate |
TObjectPtr< UEnvQuery > |
The query template to run. |
Tasks/StateTreeRunEnvQueryTask.h |
- EditAnywhere
- Category=Parameter
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| RequestId |
int32 |
|
Tasks/StateTreeRunEnvQueryTask.h |
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| Result |
FStateTreePropertyRef |
Result of the query. If an array is binded, it will output all the created values otherwise it will output the best one. |
Tasks/StateTreeRunEnvQueryTask.h |
- EditAnywhere
- Category=Out
- Meta=(RefType="/Script/CoreUObject.Vector, /Script/Engine.Actor", CanRefToArray)
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| RunMode |
TEnumAsByte< EEnvQueryRunMode::Type > |
Determines which item will be stored (All = only first matching) |
Tasks/StateTreeRunEnvQueryTask.h |
- EditAnywhere
- Category=Parameter
|