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FGameplayInteractionAbortContext |
Struct holding data related to the abort action |
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FGameplayInteractionContext |
Struct that holds data required to perform the interaction and wraps StateTree execution |
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FGameplayInteractionSlotUserData |
Data added to a Smart Object slot when interaction is started on it. Allows to look up the user. |
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FGameplayInteractionStateTreeCondition |
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FGameplayInteractionStateTreeTask |
Base class (namespace) for all StateTree Tasks related to AI/Gameplay. |
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FGameplayTaskActuationCompleted |
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IGameplayInteractionsModule |
The public interface to this module |
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UGameplayInteractionSmartObjectBehaviorDefinition |
SmartObject behavior definition for the GameplayInteractions |
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UGameplayInteractionStateTreeSchema |
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