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API > API/Plugins > API/Plugins/GameplayInteractionsModule
| Name | UGameplayInteractionStateTreeSchema |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/GameplayInteractionStateTreeSchema.h |
| Include Path | #include "GameplayInteractionStateTreeSchema.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, EditInlineNew, CollapseCategories,
Meta=(DisplayName="Gameplay Interactions"))
class UGameplayInteractionStateTreeSchema : public UStateTreeSchema
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStateTreeSchema → UGameplayInteractionStateTreeSchema
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameplayInteractionStateTreeSchema() |
GameplayInteractionStateTreeSchema.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClass * GetContextActorClass() |
GameplayInteractionStateTreeSchema.h | ||
UClass * GetSmartObjectActorClass() |
GameplayInteractionStateTreeSchema.h |
Protected
Overridden from UStateTreeSchema
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TConstArrayView< FStateTreeExternalDataDesc > GetContextDataDescs() |
GameplayInteractionStateTreeSchema.h | ||
virtual bool IsClassAllowed
(
const UClass* InScriptStruct |
GameplayInteractionStateTreeSchema.h | ||
virtual bool IsExternalItemAllowed
(
const UStruct& InStruct |
GameplayInteractionStateTreeSchema.h | ||
virtual bool IsStructAllowed
(
const UScriptStruct* InScriptStruct |
GameplayInteractionStateTreeSchema.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
GameplayInteractionStateTreeSchema.h | ||
virtual void PostLoad() |
GameplayInteractionStateTreeSchema.h |