Navigation
| Name | GameplayInteractionsModule |
| Type | Runtime |
| Part of Plugins | GameplayInteractions |
| Location | /Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/ |
| Module Build Rules | GameplayInteractionsModule.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FGameplayTaskActuationCompleted | |
| UGameplayInteractionSmartObjectBehaviorDefinition | SmartObject behavior definition for the GameplayInteractions |
| UGameplayInteractionStateTreeSchema |
Structs
| Name | Remarks |
|---|---|
| FGameplayInteractionAbortContext | Struct holding data related to the abort action |
| FGameplayInteractionContext | Struct that holds data required to perform the interaction and wraps StateTree execution |
| FGameplayInteractionSlotUserData | Data added to a Smart Object slot when interaction is started on it. Allows to look up the user. |
| FGameplayInteractionStateTreeCondition | |
| FGameplayInteractionStateTreeTask | Base class (namespace) for all StateTree Tasks related to AI/Gameplay. |
| FStateTreeTask_FindSlotEntranceLocation | Finds entrance location for a Smart Object slot. |
| FStateTreeTask_FindSlotEntranceLocation_InstanceData |
Interfaces
| Name | Remarks |
|---|---|
| IGameplayInteractionsModule | The public interface to this module |
Enums
Public
| Name | Remarks |
|---|---|
| EGameplayInteractionAbortReason | Reason why the interaction is ended prematurely. |
| EGameplayInteractionModifyGameplayTagOperation | Value specifying how GameplayTag container should be modified. |
| EGameplayInteractionTaskModify | Value specifying when a State Tree task based modification should take place. |
| EGameplayInteractionTaskTrigger | Value specifying when a State Tree task based action should be triggered. |
| EGameplayTaskActuationResult |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AbortContext | const FName | GameplayInteractionsTypes.h | ||
| ContextActor | const FName | GameplayInteractionsTypes.h | ||
| SlotEntranceHandle | const FName | GameplayInteractionsTypes.h | ||
| SmartObjectActor | const FName | GameplayInteractionsTypes.h | ||
| SmartObjectClaimedHandle | const FName | GameplayInteractionsTypes.h |