| EntranceTags |
FGameplayTagContainer |
|
StateTree/StateTreeTask_FindSlotEntranceLocation.h |
- EditAnywhere
- Category="Output"
|
| EntryTransform |
FTransform |
|
StateTree/StateTreeTask_FindSlotEntranceLocation.h |
- EditAnywhere
- Category="Output"
|
| ReferenceSlot |
FSmartObjectSlotHandle |
Slot to use as reference to find the result slot. |
StateTree/StateTreeTask_FindSlotEntranceLocation.h |
- EditAnywhere
- Category="Input"
|
| UserActor |
TObjectPtr< AActor > |
|
StateTree/StateTreeTask_FindSlotEntranceLocation.h |
- EditAnywhere
- Category="Context"
|