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API > API/Plugins > API/Plugins/GameplayInteractionsModule
| Name | FStateTreeTask_FindSlotEntranceLocation_InstanceData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/StateTree/StateTreeTask_FindSlotEntranceLocation.h |
| Include Path | #include "StateTree/StateTreeTask_FindSlotEntranceLocation.h" |
Syntax
USTRUCT ()
struct FStateTreeTask_FindSlotEntranceLocation_InstanceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntranceTags | FGameplayTagContainer | StateTree/StateTreeTask_FindSlotEntranceLocation.h |
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| EntryTransform | FTransform | StateTree/StateTreeTask_FindSlotEntranceLocation.h |
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| ReferenceSlot | FSmartObjectSlotHandle | Slot to use as reference to find the result slot. | StateTree/StateTreeTask_FindSlotEntranceLocation.h |
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| UserActor | TObjectPtr< AActor > | StateTree/StateTreeTask_FindSlotEntranceLocation.h |
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