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Struct used to identify a runtime slot instance
| Name | FSmartObjectSlotHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectTypes.h |
| Include Path | #include "SmartObjectTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FSmartObjectSlotHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SmartObjectTypes.h | |||
FSmartObjectSlotHandle
(
const FSmartObjectHandle InSmartObjectHandle, |
SmartObjectTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetSlotIndex() |
SmartObjectTypes.h | ||
FSmartObjectHandle GetSmartObjectHandle() |
SmartObjectTypes.h | ||
void Invalidate() |
SmartObjectTypes.h | ||
bool IsValid () |
Indicates that the handle was properly assigned but doesn't guarantee that the associated slot is still accessible. | SmartObjectTypes.h |
Protected
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSmartObjectSlotHandle Other |
SmartObjectTypes.h | ||
bool operator==
(
const FSmartObjectSlotHandle Other |
SmartObjectTypes.h |