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Schema class for camera node graph.
| Name | UCameraRigCameraNodeGraphSchema |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraRigCameraNodeGraphSchema.h |
| Include Path | #include "Editors/CameraRigCameraNodeGraphSchema.h" |
Syntax
UCLASS ()
class UCameraRigCameraNodeGraphSchema : public UCameraNodeGraphSchema
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphSchema → UObjectTreeGraphSchema → UCameraNodeGraphSchema → UCameraRigCameraNodeGraphSchema
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCameraRigCameraNodeGraphSchema
(
const FObjectInitializer& ObjInit |
Editors/CameraRigCameraNodeGraphSchema.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectTreeGraphConfig BuildGraphConfig() |
Editors/CameraRigCameraNodeGraphSchema.h |
Protected
Overridden from UObjectTreeGraphSchema
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CollectAllObjects
(
UObjectTreeGraph* InGraph, |
Editors/CameraRigCameraNodeGraphSchema.h |