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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/SObjectTreeGraphEditor
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/SObjectTreeGraphEditor.h |
| Include Path | #include "Editors/SObjectTreeGraphEditor.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SObjectTreeGraphEditor >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SObjectTreeGraphEditor > → SObjectTreeGraphEditor::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Editors/SObjectTreeGraphEditor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Editors/SObjectTreeGraphEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & AdditionalCommands
(
TSharedPtr< FUICommandList > InArg |
Any additional command mappings to use in the graph editor. | Editors/SObjectTreeGraphEditor.h | |
WidgetArgsType & Appearance
(
const TAttribute< FGraphAppearanceInfo >& InAttribute |
The graph editor appearance. | Editors/SObjectTreeGraphEditor.h | |
WidgetArgsType & AssetEditorToolkit
(
TWeakPtr< FAssetEditorToolkit > InArg |
The toolkit inside which this editor lives, if any. | Editors/SObjectTreeGraphEditor.h | |
WidgetArgsType & DetailsView
(
TSharedPtr< IDetailsView > InArg |
The details view to use for showing the current graph selection. | Editors/SObjectTreeGraphEditor.h | |
WidgetArgsType & GraphTitle
(
const TAttribute< FText >& InAttribute |
The graph editor title. | Editors/SObjectTreeGraphEditor.h | |
WidgetArgsType & GraphTitleBar
(
TSharedPtr< SWidget > InArg |
A custom graph title bar. A default is provided if this isn't specified. | Editors/SObjectTreeGraphEditor.h | |
WidgetArgsType & GraphToEdit
(
UObjectTreeGraph* InArg |
The graph to show in the editor. | Editors/SObjectTreeGraphEditor.h |