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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/SCameraRigTransitionEditor
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/SCameraRigTransitionEditor.h |
| Include Path | #include "Editors/SCameraRigTransitionEditor.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SCameraRigTransitionEditor >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SCameraRigTransitionEditor > → SCameraRigTransitionEditor::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Editors/SCameraRigTransitionEditor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Editors/SCameraRigTransitionEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & AssetEditorToolkit
(
TWeakPtr< FAssetEditorToolkit > InArg |
The toolkit inside which this editor lives, if any. | Editors/SCameraRigTransitionEditor.h | |
WidgetArgsType & DetailsView
(
TSharedPtr< IDetailsView > InArg |
The details view to synchronize with the graph selection. | Editors/SCameraRigTransitionEditor.h | |
WidgetArgsType & TransitionGraphEditorAppearance
(
const TAttribute< FGraphAppearanceInfo >& InAttribute |
Appearance info for the transition graph editor. | Editors/SCameraRigTransitionEditor.h | |
WidgetArgsType & TransitionGraphSchemaClass
(
TSubclassOf< UCameraRigTransitionGraphSchemaBase > InArg |
The graph schema class to use. | Editors/SCameraRigTransitionEditor.h | |
WidgetArgsType & TransitionOwner
(
UObject* InArg |
The object owning the transitions. | Editors/SCameraRigTransitionEditor.h |