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API > API/Plugins > API/Plugins/GameplayCamerasEditor
Editor toolkit for a camera asset.
| Name | FCameraAssetEditorToolkit |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Toolkits/CameraAssetEditorToolkit.h |
| Include Path | #include "Toolkits/CameraAssetEditorToolkit.h" |
Syntax
class FCameraAssetEditorToolkit :
public UE::Cameras::FAssetEditorModeManagerToolkit ,
public FGCObject,
public UE::Cameras::ICameraAssetEventHandler
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FAssetEditorToolkit → FBaseAssetToolkit → FAssetEditorModeManagerToolkit → FCameraAssetEditorToolkit
- FGCObject → FCameraAssetEditorToolkit
- UE::Cameras::ICameraAssetEventHandler → FCameraAssetEditorToolkit
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraAssetEditorToolkit
(
UCameraAssetEditor* InOwningAssetEditor |
Toolkits/CameraAssetEditorToolkit.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCameraAssetEditorToolkit() |
Toolkits/CameraAssetEditorToolkit.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MessagesTabId | const FName | Toolkits/CameraAssetEditorToolkit.h | |
| SearchTabId | const FName | Toolkits/CameraAssetEditorToolkit.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildButtonToolkit | TSharedPtr< FBuildButtonToolkit > | The "Build" button | Toolkits/CameraAssetEditorToolkit.h | |
| BuildLogToolkit | TSharedPtr< FCameraBuildLogToolkit > | The output/log window | Toolkits/CameraAssetEditorToolkit.h | |
| CameraAsset | TObjectPtr< UCameraAsset > | The asset being edited | Toolkits/CameraAssetEditorToolkit.h | |
| CameraAssetEventHandler | UE::Cameras::TCameraEventHandler< UE::Cameras::ICameraAssetEventHandler > | Event listener for the camera asset | Toolkits/CameraAssetEditorToolkit.h | |
| LiveEditManager | TSharedPtr< IGameplayCamerasLiveEditManager > | Live edit manager for updating the assets in the runtime | Toolkits/CameraAssetEditorToolkit.h | |
| SearchWidget | TSharedPtr< SFindInObjectTreeGraph > | The search results window | Toolkits/CameraAssetEditorToolkit.h | |
| Settings | TObjectPtr< UGameplayCamerasEditorSettings > | Toolkits/CameraAssetEditorToolkit.h | ||
| StandardLayout | TSharedPtr< FStandardToolkitLayout > | The layout for this toolkit | Toolkits/CameraAssetEditorToolkit.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
Toolkits/CameraAssetEditorToolkit.h | ||
virtual void CreateWidgets() |
Toolkits/CameraAssetEditorToolkit.h | ||
virtual FText GetBaseToolkitName() |
Toolkits/CameraAssetEditorToolkit.h | ||
virtual FString GetReferencerName() |
Toolkits/CameraAssetEditorToolkit.h | ||
virtual FName GetToolkitFName() |
Toolkits/CameraAssetEditorToolkit.h | ||
virtual FLinearColor GetWorldCentricTabColorScale() |
Toolkits/CameraAssetEditorToolkit.h | ||
virtual FString GetWorldCentricTabPrefix() |
Toolkits/CameraAssetEditorToolkit.h | ||
virtual void OnCameraDirectorChanged
(
UCameraAsset* InCameraAsset, |
Toolkits/CameraAssetEditorToolkit.h | ||
virtual void PostInitAssetEditor() |
Toolkits/CameraAssetEditorToolkit.h | ||
virtual void PostRegenerateMenusAndToolbars() |
Toolkits/CameraAssetEditorToolkit.h | ||
virtual void RegisterTabSpawners
(
const TSharedRef< class FTabManager >& TabManager |
Toolkits/CameraAssetEditorToolkit.h | ||
virtual void RegisterToolbar() |
Toolkits/CameraAssetEditorToolkit.h | ||
virtual void UnregisterTabSpawners
(
const TSharedRef< FTabManager >& InTabManager |
Toolkits/CameraAssetEditorToolkit.h |
Overridden from FAssetEditorModeManagerToolkit
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitToolMenuContext
(
FToolMenuContext& MenuContext |
Toolkits/CameraAssetEditorToolkit.h | ||
virtual void OnEditorToolkitModeActivated() |
Toolkits/CameraAssetEditorToolkit.h |