| bEnableRunInEditor |
bool |
Global enable/disable flag for running camera rigs in editor. |
GameplayCamerasEditorSettings.h |
- EditAnywhere
- Config
- Category="Editor Preview"
|
| CameraAssetTitleColor |
FLinearColor |
Title color for a camera asset's root node. |
GameplayCamerasEditorSettings.h |
- EditAnywhere
- Config
- Category=NodeTitleColors
|
| CameraBlendNodeTitleColor |
FLinearColor |
Title color for a camera blend node. |
GameplayCamerasEditorSettings.h |
- EditAnywhere
- Config
- Category=NodeTitleColors
|
| CameraNodeTitleColor |
FLinearColor |
Title color for common camera nodes. |
GameplayCamerasEditorSettings.h |
- EditAnywhere
- Config
- Category=NodeTitleColors
|
| CameraRigAssetTitleColor |
FLinearColor |
Title color for a camera rig asset's root node. |
GameplayCamerasEditorSettings.h |
- EditAnywhere
- Config
- Category=NodeTitleColors
|
| CameraRigTransitionConditionTitleColor |
FLinearColor |
Title color for a camera transition condition node. |
GameplayCamerasEditorSettings.h |
- EditAnywhere
- Config
- Category=NodeTitleColors
|
| CameraRigTransitionTitleColor |
FLinearColor |
Title color for a camera transition node. |
GameplayCamerasEditorSettings.h |
- EditAnywhere
- Config
- Category=NodeTitleColors
|
| CameraShakeAssetTitleColor |
FLinearColor |
Title color for a camera shake asset's root node. |
GameplayCamerasEditorSettings.h |
- EditAnywhere
- Config
- Category=NodeTitleColors
|
| LastCameraAssetToolkitModeName |
FName |
Camera asset mode to restore on open (director, shared transitions, etc.) |
GameplayCamerasEditorSettings.h |
|