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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UObjectTreeGraphNode
- UCameraNodeGraphNode
- UCameraRigNodeGraphNode
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraNodeGraphNode.h |
| Include | #include "Editors/CameraNodeGraphNode.h" |
Syntax
UCLASS ()
class UCameraNodeGraphNode : public UObjectTreeGraphNode
Remarks
Custom graph node for camera nodes. They mostly differ by showing input pins for any camera parameter property.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UCameraNodeGraphNode
(
const FObjectInitializer& ObjInit |
Creates a new graph node. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | GetCameraParameterPropertyForPin
(
const UEdGraphPin* InPin |
Gets camera parameter property name on the underlying camera node for the given input pin. | |
| UEdGraphPin * | GetPinForCameraParameterProperty
(
const FName& InPropertyName |
Gets input pin for given camera parameter property on the underlying camera node. |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. |