Navigation
API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors
Inheritance Hierarchy
- FEdGraphSchemaAction
- FObjectGraphSchemaAction_NewNode
- FCameraRigTransitionGraphSchemaAction_NewTransitionNode
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraRigTransitionGraphSchemaBase.h |
| Include | #include "Editors/CameraRigTransitionGraphSchemaBase.h" |
Syntax
USTRUCT ()
struct FCameraRigTransitionGraphSchemaAction_NewTransitionNode : public FObjectGraphSchemaAction_NewNode
Remarks
Graph action to create a new transition node.
We need a custom action for this because we need to switch the "self" pin according to whether we want an enter or exit transition.
Variables
| Type | Name | Description | |
|---|---|---|---|
| ETransitionType | TransitionType | The transition type to create. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName |
Overridden from FObjectGraphSchemaAction_NewNode
| Type | Name | Description | |
|---|---|---|---|
| void | AutoSetupNewNode
(
UObjectTreeGraphNode* NewNode, |
Overridden from FEdGraphSchemaAction
Enums
| Type | Name | Description | |
|---|---|---|---|
| ETransitionType |