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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors > API/Plugins/GameplayCamerasEditor/Editors/FCameraRigTransi-
- FObjectGraphSchemaAction_NewNode::AutoSetupNewNode()
- FCameraRigTransitionGraphSchemaAction_NewTransitionNode::AutoSetupNewNode()
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraRigTransitionGraphSchemaBase.h |
| Include | #include "Editors/CameraRigTransitionGraphSchemaBase.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraRigTransitionGraphSchemaBase.cpp |
virtual void AutoSetupNewNode
(
UObjectTreeGraphNode * NewNode,
UEdGraphPin * FromPin
)