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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors
Inheritance Hierarchy
- FEdGraphSchemaAction
- FObjectGraphSchemaAction_NewNode
- FCameraRigTransitionGraphSchemaAction_NewTransitionNode
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphSchema.h |
| Include | #include "Editors/ObjectTreeGraphSchema.h" |
Syntax
USTRUCT ()
struct FObjectGraphSchemaAction_NewNode : public FEdGraphSchemaAction
Remarks
Graph action to create a new object (and corresponding graph node) of a given class.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UClass > | ObjectClass | The class of the new object. | |
| TObjectPtr< UObject > | ObjectOuter | The outer for the new object. Defaults to the root object's package. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AutoSetupNewNode
(
UObjectTreeGraphNode* NewNode, |
||
| UObject * | CreateObject () |
||
| FName |
Overridden from FEdGraphSchemaAction
| Type | Name | Description | |
|---|---|---|---|
| FName | GetTypeId () |
||
| UEdGraphNode * | PerformAction
(
UEdGraph* ParentGraph, |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |