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FActiveCameraAnimationInfo |
Information about an active camera animation inside UCameraAnimationCameraModifier. |
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FCameraAnimationHandle |
A handle to a camera animation running in UCameraAnimationCameraModifier |
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FCameraAnimationParams |
Parameter struct for adding new camera animations to UCameraAnimationCameraModifier |
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FFOscillator |
Defines oscillation of a single number. |
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FPerlinNoiseShaker |
A perlin noise shaker for a single number. |
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FROscillator |
Defines FRotator oscillation. |
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FVOscillator |
Defines FVector oscillation. |
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FWaveOscillator |
A wave oscillator for a single number. |
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IGameplayCamerasModule |
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UCameraAnimationCameraModifier |
A camera modifier that plays camera animation sequences. |
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UCompositeCameraShakePattern |
A base class for a simple camera shake. |
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UDefaultCameraShakeBase |
Like UCameraShakeBase but with a perlin noise shake pattern by default, for convenience. |
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UGameplayCamerasFunctionLibrary |
Blueprint function library for autocasting a player camera manager into the camera animation camera modifier. |
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UGameplayCamerasSubsystem |
World subsystem that holds global objects for handling camera animation sequences. |
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ULegacyCameraShake |
Legacy camera shake which can do either oscillation or run camera anims. |
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ULegacyCameraShakeFunctionLibrary |
Blueprint function library for autocasting from a base camera shake to a legacy camera shake. |
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ULegacyCameraShakePattern |
Shake pattern for the ULegacyCameraShake class. |
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UPerlinNoiseCameraShakePattern |
A camera shake that uses Perlin noise to shake the camera. |
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USimpleCameraShakePattern |
A base class for a simple camera shake. |
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UWaveOscillatorCameraShakePattern |
A camera shake that uses oscillations to move the camera. |
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