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A blend stack implemented as a camera node.
| Name | UBlendStackCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/BlendStackCameraNode.h |
| Include Path | #include "Core/BlendStackCameraNode.h" |
Syntax
UCLASS (MinimalAPI, Hidden)
class UBlendStackCameraNode : public UCameraNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraNode → UBlendStackCameraNode
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendStackType | ECameraBlendStackType | The type of blend stack this should run as. | Core/BlendStackCameraNode.h | |
| Layer | ECameraRigLayer | The layer that this blend stack represents, if any. | Core/BlendStackCameraNode.h |
Functions
Protected
Overridden from UCameraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCameraNodeEvaluatorPtr OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. | Core/BlendStackCameraNode.h |