Navigation
API > API/Plugins > API/Plugins/GameplayCameras
Describes a type of blend stack.
| Name | ECameraBlendStackType |
| Type | enum |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/BlendStackCameraNode.h |
| Include Path | #include "Core/BlendStackCameraNode.h" |
Syntax
enum ECameraBlendStackType
{
IsolatedTransient,
AdditivePersistent,
}
Values
| Name | Remarks |
|---|---|
| IsolatedTransient | Camera rigs are evaluated in isolation before being blended together, and get automatically popped out of the stack when another rig has reached 100% blend above them. |
| AdditivePersistent | Camera rigs are evaluated in an additive way, i.e. the result of a lower camera rig becomes the input of the next ones. |