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API > API/Plugins > API/Plugins/GameplayCameras > API/Plugins/GameplayCameras/Nodes > API/Plugins/GameplayCameras/Nodes/Blends
Inheritance Hierarchy
- UObject
- IObjectTreeGraphObject
- UCameraNode
- UBlendCameraNode
- USimpleBlendCameraNode
- USimpleFixedTimeBlendCameraNode
- USmoothBlendCameraNode
References
| Module | GameplayCameras |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Blends/SmoothBlendCameraNode.h |
| Include | #include "Nodes/Blends/SmoothBlendCameraNode.h" |
Syntax
UCLASS (MinimalAPI)
class USmoothBlendCameraNode : public USimpleFixedTimeBlendCameraNode
Remarks
A blend camera rig that implements the smoothstep and smoothersteps algorithms.
Variables
| Type | Name | Description | |
|---|---|---|---|
| ESmoothCameraBlendType | BlendType | The type of algorithm to use. |
Overridden from UCameraNode
| Type | Name | Description | |
|---|---|---|---|
| FCameraNodeEvaluatorPtr | OnBuildEvaluator
(
FCameraNodeEvaluatorBuilder& Builder |
Builds the evaluator for this node. |