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API > API/Plugins > API/Plugins/GameplayCameras
Interface for listening to changes on a camera asset.
| Name | ICameraAssetEventHandler |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraAsset.h |
| Include Path | #include "Core/CameraAsset.h" |
Syntax
class ICameraAssetEventHandler
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ICameraAssetEventHandler() |
Core/CameraAsset.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnCameraDirectorChanged
(
UCameraAsset* InCameraAsset, |
Called when the camera director has been changed. | Core/CameraAsset.h | |
virtual void OnEnterTransitionsChanged
(
UCameraAsset* InCameraAsset, |
Changed when the enter transitions have been changed. | Core/CameraAsset.h | |
virtual void OnExitTransitionsChanged
(
UCameraAsset* InCameraAsset, |
Changed when the exit transitions have been changed. | Core/CameraAsset.h |